If you’re looking to change the game even more, have a proper dig into the Create a Sim ‘custom gender settings’ in the base game. Risky WooHoo is compatible with that mod, but MCCC will overwrite the percentage chances. It should be noted that you can also manually adjust the chances of getting pregnant in MCCC. It also reworks aspects of pregnancy, introducing complications and possible infertility for some Sims.
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The mod comes with a variety of different percentage risks and adjusts the chances based on where your Sims are getting it on as well as the traits they possess. It introduces a chance for Sims who are capable of getting pregnant to become so any time they Woohoo instead of just when purposefully using "Try for baby". Become a SorcererĪnother mod bringing The Sims closer to real life is one from PolarBearSims. Modder roBurky has other features in the pipeline, which you can read about on the mod page. Lastly, it creates more variable moodlets, meaning the same source of mood can give stronger or weaker effects at random. It also stops extreme mood swings, so that instead of going from extreme happiness to sadness your sim will move through the natural, neutral in-between stages. The effects are now more subtle and build up over time. It also changes how the environment, such as paintings, impacts your Sims' moods. Making them happy actually requires something special to happen, such as meeting a new partner, which will boost their mood considerably for a short time.īut Meaningful Stories is more than just these two well-liked mods. True Happiness, meanwhile, changes your Sims' default state from "happy" to "fine". Emotional inertia makes moods less predictable, but more stable: they'll change less and last longer, making it more difficult to game the system. In the base game, simply having a good meal in a well-decorated room fills them with joy for a few hours, but then the feeling vanishes. Make sure your sims look awesome with the best gaming PCs right now.Įmotional Inertia, redesigned just for this collection, stops your Sims' moods flipping on and off like a light switch. The mod works with the base game, but some options rely on specific packs: you can't send Sims for take-out ice cream if you don't own the Cool Kitchen Stuff pack, for example. Sims will also randomly explore if you don't intervene, which is neat. Their skills and motives will change based on the activity you choose, and you can tell your Sim to "Explore With" another character if you want to improve relations. You can send them shopping (they'll come back with new clothes), to dance classes, to local attractions, to gambling spots, to take on some part-time work, and more.
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Once your Sims have visited the DMV for a license or bus pass, you can send them exploring just by clicking on them, which brings up a radial wheel of options. This mod from KawaiiStacie adds a bunch of rabbit hole actions-activities your Sims can do on their own without you following-that activate buffs or improve your Sims' relationships with those closest to them. (Image credit: Electronic Arts, Maxis / Modded by KawaiiStacie)